@startuml
sprite $mars_stroke [48x48/16] {
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}


!define FA6_MARS_STROKE(_alias) ENTITY(rectangle,black,mars_stroke,_alias,FA6 MARS_STROKE)
!define FA6_MARS_STROKE(_alias, _label) ENTITY(rectangle,black,mars_stroke,_label, _alias,FA6 MARS_STROKE)
!define FA6_MARS_STROKE(_alias, _label, _shape) ENTITY(_shape,black,mars_stroke,_label, _alias,FA6 MARS_STROKE)
!define FA6_MARS_STROKE(_alias, _label, _shape, _color) ENTITY(_shape,_color,mars_stroke,_label, _alias,FA6 MARS_STROKE)
skinparam folderBackgroundColor<<FA6 MARS_STROKE>> White
@enduml